Central Casting Heroes of Legend by PaulJaquays Paperback, 96 Pages, Published 1988 by Task Force Games ISBN-13: 978-0-922335-00-8, ISBN: 0-922335-00-1
"With Central Casting: Heroes of Legend, characters take on lives of their own. They gain families, friends, enemies, personalities, detailed past histories, and most importantly... gain motivations for life and adventuring. Central Casting is a detailed, stand-alone system of tables, charts, and roleplay guidelines for creating thoroughly individualized roleplay characters."
Citybook 5 Sideshow - A Gamemaster's Aid For All Roleplaying Systems by PaulJaquays Paperback, 96 Pages, Published 1991 by Flying Buffalo ISBN-13: 978-0-940244-74-0, ISBN: 0-940244-74-8
"FOR ANY ROLE-PLAYING SYSTEM
If your adventures are grid-locked into the usual, lead them down the streets of Sideshow. The city's decidedly different exotics quarter - a haven for some of the strangest places of business that any world has to offer. 20 different places fully described with maps, character descriptions and scenarios suggestions."
Central Casting Heroes Now! (Character Creation System - 20th Century) by PaulJaquays, Randall G. Kuipers, John Terra Paperback, 112 Pages, Published 1991 by Task Force Games ISBN-13: 978-0-922335-11-4, ISBN: 0-922335-11-7
"Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybod ..."
The Savage Frontier Fr5(1st Edition) (Advanced Dungeons & Dragons : Forgotten Realms, No 9233) by PaulJaquays, Tsr 9233 Paperback, 64 Pages, Published 1988 by Tsr ISBN-13: 978-0-88038-593-0, ISBN: 0-88038-593-6
"The Savage Frontier is now fully detailed for your roleplaying campaign. The cultures, personalities, economics, cities, towns, and wilderness are described for an AD&D campaign of any size or level. From the barbarian tribes of the far north to the exciting land where adventures can be found anywhere."
Talons of Night Standard Module M5 (Dungeons & Dragons) by PaulJaquays Paperback, 46 Pages, Published 1987 by Wizards Of The Coast ISBN-13: 978-0-88038-491-9, ISBN: 0-88038-491-3
"As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is not finalized. Two of the diplomats are k ..."
"A source book for Champions: the Super Role-Playing Game and other Hero System games, including the new Hero System 5th Edition"
Dark Tower by PaulJaquays Paperback, 96 Pages, Published 2001 by Quiklink Interactive ISBN-13: 978-1-55878-220-4, ISBN: 1-55878-220-6
"Reprint of the classic Judges Guild module with d20 stats."
Central Casting(1st Edition) Heroes for Tomorrow (Character Creation System: Science Fiction) by PaulJaquays Paperback, 96 Pages, Published 1989 by Task Force Games ISBN-13: 978-0-922335-03-9, ISBN: 0-922335-03-6
"Central Casting is a detailed, stand-alone system of tables, charts, and role-play guidelines for creating thoroughly individualized role-play characters. By following simple, step-by-step instructions, both game masters and players can give life to player and non-player characters alike!"
The Egg of the Phoenix Special Module I12 (Advanced Dungeons & Dragons) by Frank Mentzer, PaulJaquays, Tsr 9201 Paperback, 100 Pages, Published 1987 by Wizards Of The Coast ISBN-13: 978-0-88038-471-1, ISBN: 0-88038-471-9
"The PCs start off investigating a slaver ring, and must ultimately work to save the entire land of New Empyrea from destruction by the lords of Elemental Evil. The module includes dungeons, wilderness adventures, time travel, and extraplanar journeys. This module was a linkage of three formerly unlinked scenarios originally published in the RPGA modules R1 through R4."
"You have all the time in the world - and now you don't.
The final and most dangerous fantasy frontier lies not in space, but in time! At last, the dimension of Time is open to those few wizards who would risk everything - even their very existence - to visit ancient and forgotten lands, or see the unbelievable wonders and horrors of the future. These few wizards are Chronomancers, and this optional 96-page AD&D game accessory reveals t ..."
"Étienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep that way. Only by entering the dreams of a dying Immortal can player characters discover the truth. Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late? A sequel to the popular adventure Castle A ..."
"The Known World as it's never been known before! This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are There" reports from Joshuan's correspondents. "The Yea ..."
The Enemy Within (Ravenloft) by Christie Golden, PaulJaquays Paperback, 311 Pages, Published 1994 by Tsr, Lake Geneva Wi ISBN-13: 978-1-56076-887-6, ISBN: 1-56076-887-8
"Sir Tristan Hiregaard, terrified by his periodic transformation into the evil Malken, a hideous man-beast who controls a vast criminal empire, sets out to destroy, one way or another, his evil side. Original. 75,000 first printing."
"Among the finely cobbled streets of the city's better neighborhoods, one will find 17 richly filled establishments and additional chance encounters all catering to the tastes of the city's rich and famous."
"An Adventure for Character Levels 8-10. An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age, seek to involve the unwary in a titanic battle of good vs. evil. Do you dare discover the secrets behind the myths, or attempt to exterminate ..."
""In Chaos and Darkness the seed of corruption germinates, and propels its shoots into the light.
In the fertile River of Cradles valley, cradle of civilized Prax, golden fields of barley glow in the sun.
But on the Borderland, the frontier between civilization and the arid wastes, the servants of the dark cults hide their works from sight, and hatch the plots that burst forth like worms from the hearts of earth and men.
Shadows on the B ..."
Citybook IV On the Road by PaulJaquays Paperback, 96 Pages, Published 1990 by Flying Buffalo Inc. ISBN-13: 978-0-940246-73-7, ISBN: 0-940246-73-2
"13 Fully described business and cultural establishments for use with any RPG sytem including over 72 completely developed non-player personalities to interact with your player's characters in City Adventures."
"The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they reveal the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night. A new danger lurks in the haunted moors: hounds whose mournful howls and murderous jaws trap the townsfolk in their homes at night. At the heart of it all lies a curse laid a century ago, and a tale of bitter tragedy. ..."