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Books by John Terra






Warriors and Priests of the Realms
(Advanced Dungeons & Dragons: Forgotten Realms)
by John Terra
Paperback, 128 Pages, Published 1996 by Tsr
ISBN-13: 978-0-7869-0368-9, ISBN: 0-7869-0368-6

"The Warriors and Priests of the Realms book is a FORGOTTEN REALMS game accessory that fleshes out the Warrior and Priest groups, presenting them from the unique perspective of the Realms. With this supplement, a player can create a warrior who hails from a specific place in Faerun or a priest of a particular Realms deity. Of course, the player and character enjoy both benefits and drawbacks connected to these features."






Star Trek(1st Edition)
The Next Generation: Officer's Manual
by Rick Stuart, John Terra, Contemporary Books, Fasa 2012
Paperback, 144 Pages, Published 1988 by Fasa Corporation
ISBN-13: 978-1-55560-079-2, ISBN: 1-55560-079-4

"8 1/2"x10 7/8" 144 page Star Trek Role Playing Game softcover published by FASA in 1988"






Coruscant and the Core Worlds
(Star Wars Roleplaying Game)
by Craig Robert Carey, Paul Sudlow, Jason Fry, John Terra, Daniel Wallace, Chris Doyle, Woc 176630000
Hardcover, 160 Pages, Published 2003 by Wizards Of The Coast
ISBN-13: 978-0-7869-2879-8, ISBN: 0-7869-2879-4

"Adventure Awaits at the Heart of the Galaxy.The glittering pinnacles and shadowy canyons of Coruscant's global cityscape offer an inexhaustible source of action, intrigue, risk, and reward. The shining capital planet also lies within easy reach of each of the other major worlds of the Galactic Core, from the deceptively peaceful expanses of Alderaan to the teeming shipyards of Corellia.This sourcebook features:• Detailed descriptions of ..."






City of Pain
by John Terra
Paperback, Published 1999 by West End Games
ISBN-13: 978-0-87431-357-4, ISBN: 0-87431-357-0

"Book by Terra, John"






Four from Cormyr
(Forgotten Realms: Adventure)
by John Terra, Kim Mohan
Paperback, 128 Pages, Published 1997 by Wizards Of The Coast
ISBN-13: 978-0-7869-0646-8, ISBN: 0-7869-0646-4

"The kingdom of Cormyr is a land of law and order, a country populated by citizens who live good lives and treat their neighbors well. If you think these characteristics make Cormyr an unexciting and uninviting place...think again. Despite the ever-present Purple Dragon soldiers and War Wizards who are charged with keeping the kingdom safe from treachery and greed, Cormyr is a place where evil lurks in countless nooks and crannies, where ..."






The Moonsea(2nd Edition)
(Advanced Dungeons & Dragons: Forgotten Realms)
by John Terra
Paperback, 96 Pages, Published 1995 by Wizards Of The Coast
ISBN-13: 978-0-7869-0092-3, ISBN: 0-7869-0092-X

"Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Faerûn. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make an honest living. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this material. He has experienced firsthand the horrors of ruined Hulburg, the desolation of ..."






Infiniverse
Campaign Game Update, Vol 3 (TORG Roleplaying Game Supplement)
by John Terra
Paperback, 128 Pages, Published 1994 by West End Games
ISBN-13: 978-0-87431-355-0, ISBN: 0-87431-355-4

"This supplement to Torg: Roleplaying the Possibility Wars features new realm maps, two new mini-adventures, new pocket dimensions, and all the latest news from the Possibility Wars."






New Tales(2nd Edition)
The Land Reborn (Advanced Dungeons & Dragons )
by John Terra, Mike Breault, Tsr Inc, Clyde Caldwell, Schloman Richter
Paperback, 96 Pages, Published 1993 by Wizards Of The Coast
ISBN-13: 978-1-56076-607-0, ISBN: 1-56076-607-7

"The War of the Lance may be over, but the Heroes' jobs have only begun.Return to the time just after the end of the War, when the land is healing and its peoples are struggling to rebuild their lives. Travel with Tika and Caramon in search of her father, Alleran Waylan. Help a group of kender track down an aging black dragon. Go with Riverwind and Goldmoon, to reclaim the settlement of Que Shu. Or, aid Tanis on a touchy diplomatic missi ..."






Grimsyn Sector
by John Terra
Paperback, Published 1993 by West End Games
ISBN-13: 978-0-87431-234-8, ISBN: 0-87431-234-5






Interview with evil(1st Edition)
(Torg, the possibility wars)
by John Terra
Paperback, 280 Pages, Published 1993 by West End Books
ISBN-13: 978-0-87431-351-2, ISBN: 0-87431-351-1

"PAPERBACK...NEW"






The Gaunt Man Returns
(TORG)
by John Terra
Paperback, 96 Pages, Published 1992 by West End Games
ISBN-13: 978-0-87431-348-2, ISBN: 0-87431-348-1

"Two years ago, a band of intrepid Strom Knights trapped the Gaunt Man within a powerful reality storm. Now the master of the horror realm of Orrorsh, the most powerful High Lord of all, is back!The Gaunt Man has returned in time to learn that a renegade Hellion Court member is planning to destroy a major city in a bid for supreme occult power. But the Lord of Fear knows the perfect people to stop his rebellious servant- Storm Knights. T ..."






Tales of the Lance
(AD&D 2nd Edition: Dragonlance ) [BOX SET]
by John Terra, Harold Johnson, Tsr 1074
Hardcover, 210 Pages, Published 1992 by Tsr Hobbies
ISBN-13: 978-1-56076-338-3, ISBN: 1-56076-338-8

"Dragons...Once they were mere legends - stories told to frighten children. Now, they are living nightmares. From draconian patrols on the streets of Port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn.Enter the ravaged land of Anaslon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has one last chance to reclaim its lost ..."






Monstrous Compendium(2nd Edition)
Spelljammer Appendix MC9, (Advanced Dungeons & Dragons / TSR, No. 2119)
by John Terra, Newton Ewell, Scott E. Davis, Jeff Easley
Paperback, 32 Pages, Published 1991 by Wizards Of The Coast
ISBN-13: 978-1-56076-071-9, ISBN: 1-56076-071-0

"Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace roam this volume. Some look nasty, a ..."






Arms & Equipment Guide(2nd Edition)
(AD&D 2nd Ed Rules Supplement, DMGR3)
by Tsr Inc Staff, Anne Brown, Jon Pickens, Dungeons And Dragons., Tsr 2123, Grant Boucher, Troy Christensen, John Terra, Scott Davis
Paperback, 96 Pages, Published 1991 by Tsr Inc.
ISBN-13: 978-1-56076-109-9, ISBN: 1-56076-109-1

"At one time or another, every Dungeon Master faces questions like, "what's the difference between banded mail and splint mail?" and "what do all these pole arms look like?" DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons and barding, a ..."






Central Casting
Heroes Now! (Character Creation System - 20th Century)
by Paul Jaquays, Randall G. Kuipers, John Terra
Paperback, 112 Pages, Published 1991 by Task Force Games
ISBN-13: 978-0-922335-11-4, ISBN: 0-922335-11-7

""They're not stereotypes - nor are they cloned from a motion picture or television screen. Real heroes are unique. Even when made larger than life, they still vibrate with that last keyword: "LIFE!" Yet so often, role players fall back on stereotypes - flat, un-original, cliché characters. If characters are developed at all, it's in terms of their possessions or powers. Can someone really be defined by the car they drive or how well the ..."






Otherlands(2nd Edition)
(Advanced Dungeons & Dragons/Dragonlance Accessory DLR1)
by Scott Haring, Scott Bennie, John Terra, Tsr Inc, Tsr 9278
Paperback, 96 Pages, Published 1990 by Tsr
ISBN-13: 978-0-88038-829-0, ISBN: 0-88038-829-3

"Dragonlance Accessory John Terra, Scott Haring, Scott Bennie ... This study takes 15 years , but once mastered , Changer Adepts can shapechange ; as per the 9th - level wizard spell ... is a legend that the First Born , the ancient ogres , will one day rise up and try to dominate Krynn , as they did in the ancient days . ... venom on their weapons ( victims must roll successful saving throws vs . poison , with a - 3 penalty , or di ..."






Wild Things
(Advanced Dungeons & Dragons)
by Grant Boucher, David Martin, Christopher Mortika, John Terra, Kim Mohan
Paperback, Published 1990 by Tsr
ISBN-13: 978-1-56076-050-4, ISBN: 1-56076-050-8

"Originally bundled with the Wilderness Survival Guide, this rare module was never sold seperately. They have no cover, except the sleeve originally containing the whole bundle."






MasterBook Companion
(Classic Reprint)
by Greg Farshtey, Contributor-Paul Sudlow, Contributor-George Strayton, Contributor-John Terra
Paperback, 128 Pages, Published 2011 by Precis Intermedia
ISBN-13: 978-0-9832560-3-8, ISBN: 0-9832560-3-9

"This is a reprinted edition of the companion to the classic MasterBook universal roleplaying system. Everything you want in your game world... and more! All the "extras" you want and need for your MasterBook roleplaying game universe, including Spells, Equipment, New Skills and Background Options, Vehicle Combat Rules, Tips on World-Creation and Cross-Genre Roleplaying, Index to MasterBook, and MasterBook/OpenD6 Conversion Notes. Whethe ..."






Planets of the Galaxy
Volume 2 (Star Wars: The New Republic)
by West End Games, John Terra
Paperback, 78 Pages, Published 1992 by West End Games
ISBN-13: 978-0-87431-180-8, ISBN: 0-87431-180-2






Indiana Jones Artifacts
(MasterBook Game System)
by Scott Baron, John Terra
Paperback, 128 Pages, Published 1996 by West End Games
ISBN-13: 978-0-87431-434-2, ISBN: 0-87431-434-8

"Archaelolgists, historians, and treasure hunters have long sought the ancient artifacts of the world. But many who ventured too close to such treasures never returned from their quests, for they fell victim to dense jungles, fanatic cults, or strange, muystical forces. Recently, however, the journal of one such archaeologist has been unearthed, and its secrets are revealed here for the first time. Each artifact's entry contains its desc ..."



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