Coding Club Python Interactive Adventures Supplement 2 by ChrisRoffey Spiral, 106 Pages, Published 2016 by Cambridge University Press ISBN-13: 978-1-316-63411-0, ISBN: 1-316-63411-6
"A unique series that provides a framework for teaching coding skills. Take your Python coding skills to the next level by reinforcing your programming knowledge from Python: Next Steps and learn a few more tricks with this Level 2 book. Python: Interactive Adventures offers full support for students who have some basic programming experience and are ready to move on to more challenging material. Activities include creating a simple eBo ..."
Coding Club Python Building Big Apps Level 3 (Coding Club, Level 3) by ChrisRoffey Paperback, 132 Pages, Published 2013 by Cambridge University Press ISBN-13: 978-1-107-66687-0, ISBN: 1-107-66687-2
"Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and ..."
Coding Club Python Programming Art Supplement 1 (Coding Club, Level 1) by ChrisRoffey Paperback, 108 Pages, Published 2014 by Cambridge University Press ISBN-13: 978-1-107-63109-0, ISBN: 1-107-63109-2
"In Coding Club: Python Basics you learned the fundamentals of programming
using Python 3. In this book, you will use that hard-won knowledge to have some
fun making some little applications while re-enforcing your knowledge and
learning a few more tricks. The original Logo programming language was
developed by Daniel G. Bobrow, Wally Feurzeig, Seymour Papert and Cynthia
Solomon in 1967. Python 3 comes with some great, ready-built m ..."
Coding Club Python Next Steps Level 2 by Author: ChrisRoffey, Vv.Aa. Paperback, 106 Pages, Published 2013 by Cambridge University Press ISBN-13: 978-1-107-62325-5, ISBN: 1-107-62325-1
"Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and ..."
"This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in devel ..."
"Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and ..."
Challenge Science Materials, Structures and Reactions Year 9 by ChrisRoffey Paperback, 80 Pages, Published by Ginn & Company ISBN-13: 978-0-602-26622-6, ISBN: 0-602-26622-X
Challenge Science Materials, Structures and Reactions Year 9 by ChrisRoffey Published 1995 by Ginn & Co ISBN-13: 978-0-602-26426-0, ISBN: 0-602-26426-X
"Listed as LIKE-NEW only because it has been in the collection of one owner for a number of years and although never read, crisp and clean it has light tanning of page edges. NO other wear and absolutely NO publisher overstock or black remainder mark on page edges!! Looks NEW and EVER READ soft cover in excellent condidtion. Book contains nearly 200 Victirian genre paintings, portraits, stret scenes, caricatures and contemporary illustra ..."