"The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations."
"13. T. Astor-Jack, K. K. Whaley, Lynn D. Dierking, D. Perry, and C. Garibay, “
Understanding the Complexities of Socially Mediated Learning,” in In Principle, In
Practice: Museums as Learning Institutions, ed. John H. Falk, Lynn D. Dierking,
and S. Foutz (Linthicum, Md.: AltaMira, 2007), 217–28; Crowley and Callanan, “
Describing and Supporting”; J. J. Koran Jr., M. L. Koran, Lynn D. Dierking, and J.
Foster, “Using Modeling to Direct ..."
"This book is supplemented by a CD-ROM (included in each copy) and a Web site (www.clp.berkeley.edu) with the Computers as Learning Partners curriculum, lesson plans, a Quicktime virtual reality visit to the classroom, copies of assessments, ..."
"Linn and Hsi show how computers, teachers, and peers can serve as learning partners--helping students build on their ideas and become lifelong science learners. They invite everyone interested in improving science education to build on their experiences, share insights on the Internet, and create instruction. Computers, Teachers, Peers: * offers case studies to bring the ideas of students learning science to life. *Join Sasha, Chris ..."
"To explain this view, Chris remarked, “The experiments [changed my mind].”
Chris elaborated: “We took the temperature of different things in the room, and
they are all pretty much the same except living things.” Chris was asked to
explain why objects feel differently at room temperature. Chris said, “We learned
this. The metal is a better conductor. Because when you put your hand on it and it
is transferring your heat energy to the ..."
"Linn and Hsi show how computers, teachers, and peers can serve as learning partners--helping students build on their ideas and become lifelong science learners. They invite everyone interested in improving science education to build on their experiences, share insights on the Internet, and create instruction. Computers, Teachers, Peers: * offers case studies to bring the ideas of students learning science to life. *Join Sasha, Chris ..."