Numenera The Night Clave by Shanna Germain, MonteCook Paperback, Published 2017 by Angry Robot ISBN-13: 978-0-85766-719-9, ISBN: 0-85766-719-X
"Science fiction adventure in a decaying far future setting in the new tie-in novel from the popular Numenera tabletop and PC roleplaying games. In the far-future Ninth World, claves of Aeon Priests help their community understand and use the mysterious technologies of the past. But what happens when a group of these priests uses this knowledge and power to exploit the people who depend on them? In the region of Steremoss, a group of b ..."
The Skeptic's Guide to Conspiracies From the Knights Templar to the JFK Assassination: Uncovering the [Real] Truth Behind the World's Most Controversial Conspiracy Theories by MonteCook Paperback, 272 Pages, Published 2009 by Adams Media ISBN-13: 978-1-60550-113-0, ISBN: 1-60550-113-1
"Did the noble order of the Knights Templar guard a secret about Jesus' birth? Was the moon landing faked in a Hollywood movie studio? Is the government keeping the remains of an alien spacecraft in the top-secret Area 51?Monte Cook takes a look at conspiracy theories-ranging from the historically complex to the seriously whacked out. With a disbelieving eye, he traces the history of some of the world's weirdest ideas and even includes ..."
The Diamond Throne (Arcana Unearthed Sourcebook) by MonteCook, White Wolf, Ww 16141 Paperback, 94 Pages, Published 2003 by White Wolf Publishing ISBN-13: 978-1-58846-057-8, ISBN: 1-58846-057-6
"The mysterious alabasts, marooned on this world for centuries, hail from a dimension unimaginably distant and command powers few understand....Slassan are horrible amalgams of spider and serpent haunting the shadows-the legacy of a now-dead race that personified evil....The mage priest makes pacts with gods and demons, using their names to fuel his magic. This is the world of The Diamond Throne, a high-fantasy realm like no other. This ..."
The Glass Prison(1st Edition) (Forgotten Realms) by MonteCook Paperback, 292 Pages, Published 1999 by Wizards Of The Coast ISBN-13: 978-0-7869-1343-5, ISBN: 0-7869-1343-6
"Vheod Runechild--half human, half fiend--flees from the Abyss to find his human nature on Toril, only to discover that the dangers from the nether region respect no worldly boundaries."
Numenera The Night Clave by MonteCook, Shanna Germain Paperback, 368 Pages, Published 2017 by Angry Robot ISBN-13: 978-0-85766-720-5, ISBN: 0-85766-720-3
"Science fiction adventure in a decaying far future setting in the new tie-in novel from the popular Numenera tabletop and PC roleplaying games. In the far-future Ninth World, claves of Aeon Priests help their community understand and use the mysterious technologies of the past. But what happens when a group of these priests uses this knowledge and power to exploit the people who depend on them? In the region of Steremoss, a group of b ..."
"This is volume 3 of the critically acclaimed zombie anthology that rides the wave of new school zombie horror. Deviating outside of the familiar old school George Romero zombie apocalypse, "Zombie Tales" takes a cue from "Shawn of the Dead" and delivers some comedies, as well as taut thrillers, dramas, and some social commentary. Dedicated to delivering smart, accessible, high-quality short stories, this is an anthology that has met wit ..."
"Many of today's best (and best-selling) fantasists got their start writing shared world fiction supporting roleplaying games. This massive anthology collects more than a dozen thrilling tales from R.A. Salvatore, Michael A. Stackpole, Monte Cook, Ed Greenwood, Elaine Cunningham, and more to give an exciting overview of the original worlds and characters of authors who achieved their greatest fame writing stories they do not own. Edited ..."
"Summon new and exciting sources of magic with this d20 sourcebook for all things arcane. Features include:Completely redesigned alternate variant versions of the sorcerer and bard classes, including rules for music-based magic. * Rules for using soul magic, a new type of arcane power that involves the creation and use of sentient spells. * Over 100 new spells and spellsongs. * More than three dozen feats, magical items, and classes. * T ..."
Return to the Temple of Elemental Evil (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 4th to 14th Levels) by MonteCook, Wtc 11843 Paperback, 192 Pages, Published 2001 by Wizards Of The Coast ISBN-13: 978-0-7869-1843-0, ISBN: 0-7869-1843-8
"Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet. Characters battle the power of darkness in Hommlet and beyond, forging their way through hundreds of dire encounters before reaching the fiery fin ..."
"They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the ..."
"The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designe ..."
"Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need! You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game. The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. Th ..."
"A wilderness adventure for 10th-level characters.
The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To obtain the cloud giant's arcane knowledge, the PCs must seek out and eliminate the source of the hill giant threat, yet the brutes have little informa ..."
"This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, char ..."
Banewarrens (d20 Generic System) by MonteCook Paperback, 128 Pages, Published 2002 by White Wolf Publishing ISBN-13: 978-1-58846-103-2, ISBN: 1-58846-103-3
"The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy charac ..."
The Inner Planes (AD&D/Planescape) by MonteCook, William W. Connors Paperback, 128 Pages, Published 1998 by Wizards Of The Coast ISBN-13: 978-0-7869-0736-6, ISBN: 0-7869-0736-3
"THE PRIME MATERIAL PLANE IS FORMED OF SOLID
MATTER. THE OUTER PLANES ARE FORMED OF
BELIEF. THE INNER PLANES...ARE.
Beyond the Prime's infinite crytal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes. The cornerstone planes of Air, Earth, Fire, and Water are the most well-known Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Pla ..."
"Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways.Each left behind remnants.The people of the new world-the Ninth World-sometimes call t ..."
"They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the ..."
"The 3rd Edition Dungeon Master's Guide focuses on how to create and run a fun Dungeons & Dragons game. Like previous editions, the 3rd Edition DMG further explains the rules introduced in the Player's Handbook. But this book goes beyond rules and offers valuable tips on pacing, story creation, conflict, villains, motivation, and player rewards. Novice DMs will benefit from the sections on creating individual adventures and ..."