""Honor. Treachery. Vengeance. This is the path of shadow." Words spoken to Conrad Archer decades before the birth of his dream for global security - a warning of one possible future in which the dream becomes a nightmare. Today, these words have a different meaning, as operatives of the Pan-Asian Collective embrace the Conspiracy's demons, seeking peace through intimidation, guile, and precision force. Only the Collective's agents dare ..."
"The essential Spycraft player and GC aid presents hundreds of new campaign options, from ways to expand your basic criminal organizations to devious plots they can unleash upon the Agency and its operatives. Beyond merely fleshing out "the enemy," this book offers a wealth of information about taking charge of your very own threats and running devious missions against the forces of salvation."
Spycraft(1st Edition) Faceman, Snoop Class Guide (Spycraft D20) by Alexander Flagg, ClaytonA. Oliver Paperback, 96 Pages, Published 2003 by Alderac Entertainment Group ISBN-13: 978-1-887953-92-4, ISBN: 1-887953-92-2
"Faceman/Snoop Class Guide contains all the rules necessary to create the ultimate faceman or snoop. Immerse your team in a world of shadows where danger and deceit lurk, and only the quick-witted, charming, and clever survive.The Spycraft Intelligence Guide! Everything an agent needs to successfully navigate the perilous world of intelligence gathering, with and without Agency assistance, including expanded education and favor checks (a ..."
"Return to the era that perfected espionage in a brand new Spycraft setting! This 240-page sourcebook allows you to play through the knuckle-biting tension of the Cold War using the standard Spycraft modern day rules. Fight back the tide of nuclear paranoia and take a stand in one of the most unconventional wars the world has ever known!Features:High-stakes espionage at the height of the Cold War!Delve into the titanic game of cloak and ..."
"The Agenda Is Evolution. The Failsafe Is Extinction. For two years, the Archer Conspiracy has scoured the world, searching for the reason the Shop's gadgeteers broke away from their ranks. Fighting off the villain organization's overtly violent (and seemingly senseless) advances at every turn, agents of the world's shadow communities grapple with the certainty of a master plan they cannot see. Now, they're about to discover the truth in ..."
"Subsidiaries: A Guide to Pentex details the structure, products, mission statements and innermost goings-on of six of Pentex's nastiest subdivisions. Whether you like your Wyrm-tainted corporate antagonists awesomely powerful and influential, like Magadon or Endron, or nasty in a subtle fashion, like King Distilleries, Avalon Toys and Tellus Electronics, we've got what you need. Worst of all - dare you visit the dark side of roleplaying ..."
"Creating a Culture for Learning is based on the belief that all schools must create cultures that promote and support professional growth and collaboration. There is simply no other way for educators to move forward in the quest to have more students learn more, more of the time. It is based on the essential questions: - What do schools look like when they organize around a commitment to the achievement of high standards by all ..."
"And who can be truly sure of destiny? Not even the Euthanatos have all the answers. The time for answers has arrived. Euthanatos takes a hard look at this most dreaded Tradition -- the mages who traffic in death."
"Nothing out there is friendly. Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." - Larry Crenshaw, monster-hunter This book includes: * A broad and detailed listing of every weapon, vehicle or piece of equipmen ..."
"The clans of Caine have only recently seen the true face of Clan Assamite. Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights."
"How have the Gangrel endured when they are forced to wander endlessly? All the world knows the public face of the Assamites, but what wonders does Alamut conceal from prying eyes? And what do the Setites really want--besides the soul of every Cainite in existence? The answers to these Vampire: The Dark Ages questions, and more, are here."
"Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender, No Exception The Sabbat Guide r ..."
Twilight 2013 Core Rules by ClaytonOliver Hardcover, 348 Pages, Published 2009 by 93 Games Studio ISBN-13: 978-0-9822074-0-6, ISBN: 0-9822074-0-9
"It is July, 2013. World War III has been raging for several years. The earth's population has been virtually decimated by nuclear bombing and fallout, famine, and disease. The surviving ten percent of the world's population remains engaged in conflict. Military action still occurs - when there is sufficient fuel, ammunition and manpower - and all the civilians can do is try to stay alive. Using real-world events through 2007 as a bas ..."
"Indeed, there are people and forces in the world of Darkness that endanger all those who exist."
Twilight 2013 Character Generation Booklet by ClaytonOliver, Keith Taylor Paperback, 46 Pages, Published 2009 by 93 Games Studio ISBN-13: 978-0-9822074-1-3, ISBN: 0-9822074-1-7
"The Twilight: 2013 Character Generation Booklet is the entire Chapter Four from Twilight: 2013 Core Rules provided in an easy to handout mini-book. Now your players can easily create characters without bogarting the Core Rules."
Twilight 2013 Equipment Booklet by ClaytonOliver, Keith Taylor Paperback, 70 Pages, Published 2009 by 93 Games Studio ISBN-13: 978-0-9822074-2-0, ISBN: 0-9822074-2-5
"The Twilight: 2013 Character Generation Booklet is the entire Chapter Seven from Twilight: 2013 Core Rules provided in an easy to handout mini-book. Now your players can easily equip their characters without bogarting the Core Rules."
Character Dossier (Twilight - 2013 (Twilight - 2000, 3rd Edition)) by ClaytonOliver, Keith Taylor Paperback, 62 Pages, Published 2009 by 93 Games Studio ISBN-13: 978-0-9822074-3-7, ISBN: 0-9822074-3-3
"ADVENTURE! The Dawn of a New Age In 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antartica and the sweltering jungles of the Congo. It is the era of ADVENTURE! ..."
"The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight. The New Face of the Camarilla Here is the complete guide to the C ..."