"The essential supplement for players and gamemasters looking to expand the horizons of detail and excitement in their Star Wars campaign! Develop your character's past... education, homeworld, family, past loves, past occupations are all at your fingertips! Was you character an honor student at the Academy, or a street tough fighting to survive the mean streets of Nar Shaddaa? Are there people your character knew as a youth that can ass ..."
"Galaxy Guide 1: A New Hope contains a definitive collection of backgrounds, stats and info on the heroes and villains from the original Star wars movie, as well as a new adventure set on Tatooine suitable for new characters."
"PAUL SUDLOW DEVELOPMENT AND EDITING GPEG fAPStlTET COVER
DESIGN & GRAPHICS am sctio/ibupo COVER ... Associate Publisher: Richard
Hawran • Senior Editor: Greg Farshtey Editors: Miranda Horner, Peter
Schweighofer, Bill Smith, Ed Stark • Art Director: Stephen Crane Graphic Artists:
Tim Bobko, Tom ONeill, Brian Schomburg Sales Manager: Bill Olmesdahl •
Licensing Manager: Ron ..."
"Very good condition 1994 edition paperback. Published by West End Games, cover, title and author as shown. SIntact clean condition cover with some creasing, rubbing and signs of handling along intact slightly faded spine and cover edges. Inside leafs slightly tanned. 96 clean inside pages of English text with black & white illustrations. No inscriptions. Image shown is actual book for sale."
"Cracken's Rebel Operatives is a collection of saboteurs, operatives, spies, contacts arid informants who work with or for the Rebel Alliance in its valiant struggle against the evil Galactic Empire. This supplement provides detailed information on some of the more famous and important individuals in the ranks of the Rebellion. These characters provide rich background and personalities and are suitable for inclusion in any Star Wars: The ..."
"Inside STAR WARS: The Roleplaying Game you'll find: * 24 character templates which let you choose a role and start playing quickly. * Innovative and sophisticated yet simple rules for blasters, lightsabers. combat, the Force, powers of the Jedi, starship combat and more! * How to design thrilling adventures, maintain a Star Wars atmosphere, and keep players excited. * An introductory solo adventure; a complete first adventure for 2 to 6 ..."
MasterBook Companion by WestEndGames Paperback, 128 Pages, Published 1996 by WestEndGames ISBN-13: 978-0-87431-371-0, ISBN: 0-87431-371-6
"IMAGINE A WORLD DESIGNED BY KAFKA, STALIN, ORWELL, HUXLEY, SARTRE AND THE MARX BROTHERS...
Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies. ~
You play one of The Computer's elite agents. Your job is to search out and destroy the enemies of The Computer. Your worst fear ..."
No Disintegrations Adventures for Bounty Hunters (Star Wars RPG) by Bill Smith, WestEndGames Paperback, 96 Pages, Published 1896 by Fasa Corporation,U.S. ISBN-13: 978-0-87431-296-6, ISBN: 0-87431-296-5
"Based on a system used by over 300,000 rulebooks sold in a variety of genres, the new D6 System roleplaying game series offers fans of one of the most popular cinematic systems a new way to get their favorite game. Combining the best of over 15 years of D6 System design, each D6 System rulebook provides an attribute and skill set tailored specifically to the genre while using a game engine that's cross-genre compatible. Each book is 144 ..."
D6 Adventure Creatures by WestEndGames Paperback, 112 Pages, Published 2005 by WestEndGames ISBN-13: 978-1-932867-10-7, ISBN: 1-932867-10-4
"D6 Adventure Creatures: From aliens to zebras, serial killers to ghosts, bears to mimes, this 112-page black-and-white book contains information on various threats, encounters, and allies. Whether you want gargantuan animals or the mundane soldiers who ll fight them, D6 Adventure Creatures offers useful generic background information for any modern action campaign. The characteristics are written for D6 Adventure but are suitable for th ..."
Classic Adventures Volume Four (Star Wars RPG) by John Beyer, WestEndGames Paperback, 144 Pages, Published 2002 by WestEndGames ISBN-13: 978-0-87431-292-8, ISBN: 0-87431-292-2
"The best scenarios reprinted from The Official Star Wars Adventure Journal. Hunt for a powerful Jedi relic, evade bounty hunters in a repulsorlift demolition derby, go under cover in an Imperial recruit training camp, and command New Republic armored forces. Travel to the resort world of Kaal to gamble your lives with Imperial warlords and crime kings."
"The Gotham City Sourcebook provides detailed information on the people, places, and organizations of the Dark Knight's favorite city, as well as personal information and character statistics on Batman, Robin, Nightwing, Oracle, Azrael, and other characters of Batman's world. A supplement for the DC Universe Roleplaying Game."
""The JSA Sourcebook covers three generations of super-hero teams -- the original Justice Society of America, Infinity Inc., and the new JSA -- along with their allies, enemies, and equipment.
Inside, you will find:
• A history of each team, spanning over six decades.
• Descriptions of members of several super-hero teams, including:
Justice Society of America; All-Star Squadron; Freedom Fighters; Seven Soldiers of Victory; Young All-Star ..."
"Paperback: 128 pages
Publisher: West End Games (June 2000)
Language: English
ISBN-10: 0874314291
ISBN-13: 978-0874314298
Product Dimensions: 8.4 x 5.8 x 0.7 inches"
"The 96-page, two-color Metropolis Sourcebook contains information on the major locations and organizations in the city, the people who populate its streets, the villains who show up there, new and optional rules for the game, advanced equipment creation rules with powered armor descriptions, guidelines for creating your own super-hero city, and an adventure featuring two of Superman’s most notorious foes. A great resource for comics fan ..."
"Japan, the 1930's: A place of danger, mystery and adventure. Hidden temples house mysterious artifacts, ancient beliefs clash with modern culture, and dark forces prepare to plunge the island nation into war. Travel to this strange and exotic land and learn its many secrets. Confront the power of the military; delve into the puzzles of the priesthood; and then enter the twilight world of the Japanese occult. Indiana Jones and the Rising ..."