""The JSA Sourcebook covers three generations of super-hero teams -- the original Justice Society of America, Infinity Inc., and the new JSA -- along with their allies, enemies, and equipment.
Inside, you will find:
• A history of each team, spanning over six decades.
• Descriptions of members of several super-hero teams, including:
Justice Society of America; All-Star Squadron; Freedom Fighters; Seven Soldiers of Victory; Young All-Star ..."
"Fight alongside the Justice League. Battle against the Joker. Match wits with Lex Luthor. Find yourself involed in battles where the fate of the entire world is at stake! Set contains: * DC Universe rulebook (254 pages) * Narrator's Book (80 pages) * Narrator's Screen * Hero Dice. * Poster."
"The Guide features a Director's screen that allows you to confuse, befuddle, and otherwise confound your agents by hiding valuable information behind it."
"Based on a system used by over 300,000 rulebooks sold in a variety of genres, the new D6 System roleplaying game series offers fans of one of the most popular cinematic systems a new way to get their favorite game. Combining the best of over 15 years of D6 System design, each D6 System rulebook provides an attribute and skill set tailored specifically to the genre while using a game engine that's cross-genre compatible. Each book is 144 ..."
"D6 Space Aliens, Volume I: With a spaceship, you realize the galaxy is a pretty big place . . . and it isn't as empty as some might want it. In this 128-page black-and-white volume, you'll meet all sorts of the universe's denizens, with unintelligent creatures wielding strange powers, bizarre humanoid cultures who might be allies or enemies, and massively powerful threats like hive-minded parasites and energy constructs who could prove ..."
MIB Men in Black (The Roleplaying Game) by George Strayton, NikolaVrtis Paperback, 144 Pages, Published 1997 by West End Games ISBN-13: 978-0-87431-389-5, ISBN: 0-87431-389-9
""The classified files of the covert government agency the Department of Extranormal Operations are finally released. The public can now take advantage of the data accumulated from the D.E.O. 's years of studying metahuman powers and activities in the DC Universe. This document expands on previously published material on powers. Get introduced to new ways of determining initial power cost, using Character Points and Hero Points with powe ..."
"The Daily Planet Guide to Metropolis is the source for information on the historical City of Tomorrow. Included within you will find information on the best restaurants, hotels, parks, places to live, and things to do in the city. It also contains a history of the city and a guide for metahuman watchers. A great resource for comics and game fans alike! A supplement for the DC Universe Roleplaying Game."
D6 Fantasy Locations by NikolaVrtis Paperback, 112 Pages, Published 2005 by West End Games ISBN-13: 978-1-932867-09-1, ISBN: 1-932867-09-0
"D6 Fantasy Locations: Getting there is not more than half the fun. This book serves two functions for would-be fantasy architects. First, it's a how-to guide for those who want to make their own fantastic locations, with information for crafting cities, castles, and dungeons, plus advice for making them more realistic or more magical. Second, it's also a collection of ready-to-use locations, from castle dungeon to ruined temple, from tr ..."
D6 Adventure Locations (D6 Adventure) by NikolaVrtis Paperback, 96 Pages, Published 2004 by West End Games ISBN-13: 978-1-932867-05-3, ISBN: 1-932867-05-8