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Real-Time Shadows(1st Edition)
by Elmar Eisemann, Ulf Assarsson, Michael Wimmer, Michael Schwarz, Austria Wimmer
Hardcover, 398 Pages, Published 2011 by A K Peters/Crc Press
ISBN-13: 978-1-56881-438-4, ISBN: 1-56881-438-0

"Real-Time ShadowsImportant elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large ..."






Real-Time Shadows
by Michael Wimmer, Ulf Assarsson, Elmar Eisemann, Michael Schwarz
384 Pages, Published 2016 by Crc Press
ISBN-13: 978-1-4398-6769-3, ISBN: 1-4398-6769-0

"Further, our gratitude goes to Martin Stingl for writing the soware that was used to create the comparison images and plots in Chapter 4, and Louis Bavoil for providing us with code that helped us in producing other illustrations in this document. To ensure the quality of the descriptions, all chapters were proofread by many people. ey ... and Chalmers University (Ola Olsson, Markus Billeter, ...) for their kind help. e models in t ..."






Real-Time Shadows
by Michael Schwarz, Ulf Assarsson, Elmar Eisemann
Published 2011
ISBN-13: 978-1-322-61422-9, ISBN: 1-322-61422-9






Real-Time Shadows(1st Edition)
by Eisemann, Elmar, Schwarz, Michael, Assarsson, Ulf, Wimmer, Michael
Paperback, 398 Pages, Published 2020 by Crc Press
ISBN-13: 978-0-367-65926-4, ISBN: 0-367-65926-3






Riarutaimu shado.
by Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Hiroshi Nakamoto, Michael Wimmer, 加藤 諒.
Jp Oversized, 352 Pages, Published 2012 by Tokyo : Bon Dejitaru, 2012.6.
ISBN-13: 978-4-86246-167-4, ISBN: 4-86246-167-0

""本書の特徴" ゲーム、映画、およびすべてのCGコンテンツにおいて、表現上の重要な要素である影(シャドウ)は、奥行や周辺状況を示す視覚上の情報を提供するだけでなく、リアルさを高めるためにも大きな役割を果たします。 本書は、リアルタイムシャドウを実現するための理論とその実際について解説した、包括的なガイドです。ハードシャドウ、ソフトシャドウ、3Dシャドウ、半透明のシャドウなど、さまざまなエフェクトを実現するためのアプローチを幅広く取り上げています。 "推薦文" "影はコンピュータ グラフィックスで最も視覚的に重要な効果の1つです。まだ解決に程遠い問題である効率的で堅牢な影の生成は、リアルタイム レンダリングで最も活発な研究トピックの1つです。幸いにも、リアルタイムの影で世界で最高の専門家の4人がこの優れた本を書くために結集し、単純な影マッピングの基本から、GPUを使ったソフトとハードな影のテクニックにおける最先端の研究までの全てを取り上げています。ゲームやリアルタイ ..."






Real-time shadowing techniques(1st Edition)
(Chinese Edition)
by Michael Schwarz, Ulf Assarsson, Michael Wimmer
Paperback, 344 Pages, Published 2013 by Tsinghua University Press
ISBN-13: 978-7-302-34438-4, ISBN: 7-302-34438-8

"Paperback. Pub Date :2013-12-01 Pages: 344 Language: Chinese Publisher: Tsinghua University Press. real-time shadow technology elaborated and efficient real-time shadow technology-related solutions and the corresponding data structures and algorithms. including basic shading technique. shadow map aliasing. shadow map sampling. hard shadows filtering algorithm based on soft shadow images based soft shadow algorithm geometry. image-based ..."






A real-time soft shadow volume algorithm
by Ulf Assarsson
136 Pages, Published 2003
ISBN-13: 978-91-7291-333-2, ISBN: 91-7291-333-9

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Hiroshi Nakamoto


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