Cities of Legend - Skarr City of Orcs (MGP8310) by WilUpchurch Paperback, 86 Pages, Published 2012 by Mongoose Publishing ISBN-13: 978-1-907702-97-6, ISBN: 1-907702-97-0
"Home to over 25,000 rampaging orcs, Skarr is a city of pure brutality, a place of nightmare that even the bravest Adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skarr range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations.
Inside You Will Find:
City History: Discov ..."
"Mysteries of the MoonseaâÂ"¢Thomas M. Reid Sean K ReynoldsDarrin Drader Wil Upchurch A Campaign Arc for Characters of Levels 1â€Â"18The Moonseaâ€Â"a perilous frontier ruled by tyrants and threatened by monsters. Here cities consumed by decadence and war rise and fall like the sun, and conspiracies abound. Great adventure awaits those who oppose evil, for the Moonsea is rife with it.The Mysteries of the Moonsea accessory contains 3 ..."
Champions of Ruin(1st Edition) (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting) by Jeff Crook, WilUpchurch, Eric L. Boyd, Woc 178720 Hardcover, 160 Pages, Published 2005 by Wizards Of The Coast ISBN-13: 978-0-7869-3692-2, ISBN: 0-7869-3692-4
"Everything a player needs to know to play evil or morally ambiguouscharacters in the Forgotten Realms setting.Champions of Ruinâ"¢ is a comprehensive guide to playing evil characters inthe Forgotten Realms setting. Many aspects of play are covered: vengeance,ambition, evil vs. evil, corruption and moral failure, loyalty and betrayal.The book also discusses types of evilâ€"lawful, chaotic, and neutralâ€"as well as morally ambivalent char ..."
Cities Of Fantasy Skraag - City Of Orcs by WilUpchurch, Ralph Horsley Paperback, 64 Pages, Published 2002 by Mongoose Publishing ISBN-13: 978-1-903980-15-6, ISBN: 1-903980-15-1
"Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, brining slaughter and misery to any community unfortunate enough to be within range of their predations. Few dare to make their way into S ..."
"The Future Is Yours!It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the right feel for your campaign. Looking for character ideas? Here are t ..."
"As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cities and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of magic, and the fallen god's dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the f ..."
"Fear the Future. Terror and wonder grip the world when long forgotten gates to another world are flung open. Hidden from the masses, the Human Genome Project uncovers the secrets of our race. The discovery of the GodGenes blurs the boundaries between science and what can only be called - magic. The genetic heirs to the gods and monsters of legend burst onto the streets of the modern world with the power to shape the future. Locked with ..."
"Now updated for GURPS Fourth Edition, this is the ultimate toolkit for any campaign between the stars. Explore options for space travel and technology, from the realistic to the miraculous. Design alien races and monsters. Create campaigns of every style, from science fantasy to space opera to near-future realism. Build worlds, from asteroids to Dyson spheres. With this book, you can create anything from a single alien beast to a whole ..."
"Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. The dark lord, Izrador, has conquered Eredane, and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages, and taking away their arms and armor is tantamount to removing a limb. It is a fight they will not ..."
"The threats adventurers face go far beyond the creatures that lie in wait for them - the very terrain through which they travel can be a danger. Wilderness & Wasteland contains new hazards, diseases, plants and poisons, as well as rules and guidelines for making the terrain your adventurers pass through more than just backdrop. Includes five encounters designed to take advantage of the new rules presented herein, with information on sca ..."
Sherwood The Legend of Robin Hood by WilUpchurch Digital, Published 2012 by Lulu.Com ISBN-13: 978-1-257-51453-3, ISBN: 1-257-51453-9
"Enter a world where men fight for freedom, where the tynanny of John reigns supreme and people flee to Sherwood Forest to protect themselves and their loved ones. Welcome to Sherwood, a place where Robin Hood lives supreme."
War of the Burning Sky Under the Eye of the Tempest, Issue #11 by WilUpchurch Digital, Published 2011 by Lulu.Com ISBN-13: 978-1-257-38243-9, ISBN: 1-257-38243-8
"As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack! Certain of his own invincibility, the wind-powered archmage Pilus seeks to destroy his old rivals, the mages of Lyceum Academy. Another storm rolls across Seaquen, but this ..."
"Special Power-level l ability Power-level 2 ability Power-level 3 ability Power-
level 4 ability Power-level 5 ability ... Knowledge (all skills, taken individually) (Int)
, Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak
Language (n/a), Spellcraft ... Once per day per power level, the icon can declare
any one of his saving throws to be an automatic success without rolling. ... Q.” _. ~
. “1". -___-____— " THE ..."
"You will never find a more wretched hive of scum and villainy.Watch your step -- inside this book, you’ll encounter a fully illustrated menagerie of foes to pit against the heroes of the galaxy. Discover nefarious characters, fearsome creatures, lethal droids, and diabolical organizations, any of which could become a true nemesis in your campaign.This sourcebook features: - Over 30 pregenerated villains, both new and noteworthy, includi ..."
"The orcs swarm like a plague over half the continent. Mage-hunting legates and their demonic pets track down the last vestiges of magic in the land. The dark god Izrador broods and watches the world through his black mirrors. The forces are overwhelming, your enemies are dark and twisted, and you will surely perish if you resist. But you fight. You are the northborn ancestral bladebearer. You are the elven spellsoul. You are the p ..."
"Spells & Spellcraft is the fourth volume in Fantasy Flight’s Legends & Lairs line of d20 System sourcebooks. This 176-page hardcover book will offer scores of new arcane and divine spells, new feats, rules for alchemical research and arcane libraries, and rules for new magical traditions. Spells & Spellcraft will be an invaluable resource for both players of spellcasting characters and DMs looking to expand the boundaries of magic in th ..."
"Hardcover, englisch - #DD17 - Legends & Lairs: Traps & Treachery II - A Sourcebook Of More Deadly Machinations - The characters might rest between adventures, but their adversaries don't ... • More than 150 complete descriptions of magic and mechanical traps • Dozens of beautiful illustrations detailing the mechanisms behind these sinister creations • Tricks and techniques for making traps even more difficult to bypass • Rules for poiso ..."
Path of Magic A Character Resource for Bards, Sorcerers, and Wizards (Legends & Lairs, d20 System) by Fantasy Flight Games, WilUpchurch, Shaun Cashman Hardcover, 176 Pages, Published 2002 by Fantasy Flight Games ISBN-13: 978-1-58994-063-5, ISBN: 1-58994-063-6
"• 10 unique legendary classes, new options for high-level characters who want to make a true impact on their world • 9 new prestige classes, each with a unique organization and guidelines for integrating it with your campaign • More than three dozen new feats, including new metamagic and special feats that enhance the strengths of spellcasting characters • Several alternate core classes that can be used to add flavor to characters from ..."
Why Not? Creating Your Narrative... ... . by Upchurch, William by William J. Upchurch 181 Pages, Published 2018 by William J. Upchurch ISBN-13: 978-1-72892-348-2, ISBN: 1-72892-348-4
"If you're looking to change the theme of your life or in need of refocusing on your goals, Why Not is the perfect book to ignite your passion."