"Artificial Intelligence applications build on a rich and proven theoretical background to provide solutions to a wide range of real life problems. The ever expanding abundance of information and computing power enables researchers and users to tackle higly interesting issues for the first time, such as applications providing personalized access and interactivity to multimodal information based on preferences ..."
"Artificial Intelligence applications build on a rich and proven theoretical background to provide solutions to a wide range of real life problems. The ever expanding abundance of information and computing power enables researchers and users to tackle higly interesting issues for the first time, such as applications providing personalized access and interactivity to multimodal information based on preferences ..."
"E-health is closely related with networks and telecommunications when dealing with applications of collecting or transferring medical data from distant locations for performing remote medical collaborations and diagnosis. In this book we provide an overview of the fields of image and signal processing for networked and distributed e-health applications and their supporting technologies. The book is structured in 10 chapters, starting th ..."
"Volume 1 of the Synthesis Series in Biomedical Engineering contains the following four Synthesis Lectures: Sensory Organ Replacement and Repair (Gerald Miller), Artificial Organs (Gerald Miller), Signal Processing of Random Physiological Signals (Charles Lessard), and Image and Signal Processing for Networked E-Health Applications (Ilias Maglogiannis, Kostas Karpouzis, and Manolis Wallace). Each Synthesis Lecture is also available ind ..."
"101–104, 2003. doi:full text [16] F. Sauer, R. E. LaPorte, S. Akazawa, E. Boostrom
, E. Ferguson, C. Gamboa, et al., “Global health network task force. Towards a
global health network,” Curr. Issues Public Health, vol. 1, pp. 160–164, 1995."
"The ever expanding abundance of information and computing power enables researchers and users to tackle highly interesting issues for the first time, such as applications providing personalized access and interactivity to multimodal information, based on user preferences and semantic concepts or human-machine interface systems utilizing information on the affective state of the user. The purpose of this book is to provide insights on ho ..."
IFIP Advances in Information and Communication Technology Ser. Artificial Intelligence Applications and Innovations : 3Rd IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI) 2006, June 7-9, 2006, Athens, Greece 204 by Ilias G. Maglogiannis, M. A. Bramer and KostasKarpouzis (2006, E-book) by Ilias G. Maglogiannis, KostasKarpouzis, M.A. Bramer 744 Pages, Published 2006 by Springer ISBN-13: 978-0-387-34224-5, ISBN: 0-387-34224-9
"24. IOS Series on Frontiers in Artificial Intelligence and Applications., J. Cuena, et
al., Editors. 2000, IOS Press: Amsterdam. Liebowtiz, J., If You Are A Dog Lover,
Build Expert System; If You Are A Cat Lover, Build Neural Networks. Expert
Systems With Applications, 2001. 21: p. 63. Preece, A., Evaluating Verification
and Validation Methods in Knowledge Engineering, in Micro-Level Knowledge
Management, R. Roy, Editor, 2001, Morg ..."
Emotion in Games(1st Edition) Theory and Praxis (Socio-Affective Computing) by KostasKarpouzis, Georgios N. Yannakakis Hardcover, 338 Pages, Published 2016 by Springer ISBN-13: 978-3-319-41314-3, ISBN: 3-319-41314-7
"The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and g ..."
"The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and g ..."
"This book constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 17-19, 2007. The 19 revised full papers and 12 revised short papers presented together with 5 invited talks and the abstracts of 32 poster papers were carefully reviewed and selected from 100 submissions. The papers are organized in topical sections on Rendering and Analysis, Culture ..."
"... University of Maribor, Slovenia Reviewed by: Riccardo Rosati, Marche Polytechnic University, Italy Qian Du, ... Mario Emílio Teixeira Dourado Jr. 1,4, Ricardo Alexsandro de Medeiros Valentim 1, Antonio Higor Freire de Morais 1,3 and ..."
"Christoffer Holmgård and Karen-Inge Karstoft Abstract This chapter describes the
use of games for addressing Post Traumatic Stress Disorder, a syndrome with a
strong emotional component, characterized by among other things hyper-arousal
. A number of games and game-like tools for treating Post Traumatic Stress
Disorder are described. Subsequently, the chapter describes the design,
development, and testing of a specific game for addr ..."
"Raúl A. Aguilar, Angélica de Antonio, and Ricardo Imbert Context Awareness in
Mobile Relational Agents ..................... Timothy W. Bickmore, Daniel Mauer, and
Thomas Brown Implicit Training of Virtual Agents ................................. Anton ..."
coreldraw 10 by KostasKarpouzis Paperback, Published 2001 by Anubis ISBN-13: 978-960-306-307-0, ISBN: 960-306-307-X