"Illumination's Despicable Me--now retold in a classic Little Golden Book!Meet the world's most notorious super-villain, Gru, his mischievous Minions, and the three little girls who turn him from superbad to Super Dad in this Little Golden Book based on the hit movie Despicable Me. Packed with heart, humor, and action, it's perfect for boys and girls ages 3 to 5--and fans of all ages!"
"Shadow Guy and Gamma Gal are two popular superhero penguins that originated in a popular play at Club Penguin's theater, where kids can put on virtual plays. In this hilarious, action-packed graphic novel, readers will find out the never-before-told story of how these two characters gained their powers and came together to become Club Penguin's infamous superhero duo."
"This Little Golden Book about everyone's favorite Marvel Avengers villain is perfect for boys and girls ages 2 to 5 and fans and collectors of all ages! Just in time for the new series premiering on Disney+ in spring 2021."
Official Shark-Tastic Guide (Hungry Shark) by ArieKaplan Paperback, 96 Pages, Published 2019 by Scholastic Inc. ISBN-13: 978-1-338-56873-8, ISBN: 1-338-56873-6
"A guide to all the awesome sharks from Hungry Shark! Comes with poster!Just in time for shark week comes this guide to all of the sharks from the Hungry Shark franchise. With exclusive info about fearsome fish like Tiger Shark and Great White, to goofballs like Mako Shark and Porbeagle, this is a guide with some serious "teeth." Plus, comes with an awesome, exclusive poster! It's a must-have for fans of this bitingly funny game."
"Meet Doctor Strange, the Marvel superhero who protects the earth from wicked wizards and monsters with the power of magic! Boys and girls ages 2 to 5 will love this action-packed Little Golden Book featuring some of their favorite Marvel superheroes and villains. "
"This book pits LEGO(R) STAR WARS villains against heroes, comparing their gear, stats, weapons, and imaging showdowns that they've never seen before! From Luke and Leia to Star Wars Rebels, the whole gang is here! How would Hoth Luke stack up against tropical Darth Maul? Could Chewbacca defeat three jawas if they stacked on top of each other? You decide!"
Saturday Night Live Shaping TV Comedy and American Culture by ArieKaplan Library, 64 Pages, Published 2014 by Twenty-First Century Books ISBN-13: 978-1-4677-1086-2, ISBN: 1-4677-1086-5
"In 1975 Saturday Night Live came out of the gate swinging, with a daring, bold, and rebellious vibe that was new to television back then. With a cast of comedic actors known as the Not Ready for Prime Time Players, television producer Lorne Michaels launched a style of live television comedy that appealed specifically to young viewers with a taste for questioning authority―and that style stood the test of time. From hilarious characters ..."
Social Intelligence (7 Character Strengths of Highly Successful Students) by ArieKaplan Hardcover, 64 Pages, Published 2013 by Rosen Classroom ISBN-13: 978-1-4488-9552-6, ISBN: 1-4488-9552-9
"Readers in need of a boost to their social I.Q. learn the necessary strategies and exercises that will redirect the orientation of their perception outwards, to take in other people, what they are saying, what they are signaling, what they want and need and hope for and expect. Armed with these examples and instruction, readers will come away with an elevated social intelligence that will match their conventional smarts and be ready to ..."
Penguins on a Mission (The Penguins of Madagascar) by ArieKaplan Paperback, 48 Pages, Published 2010 by Grosset & Dunlap ISBN-13: 978-0-448-45410-8, ISBN: 0-448-45410-6
"Open up this reader-sized book to find comic bookÐstyle interiors, with easy-to-read sentences and colorful stills from the popular television show. With three episode tie-in stories included, plus stickers and a poster, reluctant readers will giggle as they read this silly book."
"Jews created the first comic book, the first graphic novel, the first comic book convention, the first comic book specialty store, and they helped create the underground comics (or "Comix") movement of the late '60s and early '70s. Many of the creators of the most famous comic books, such as "Superman", "Spiderman", "X-Men", and "Batman", as well as the founders of "MAD Magazine", were Jewish. "From Krakow to Krypton: Jews and Comic Boo ..."
"Spin through the LEGO® NINJAGO® world with this fascinating visual guideSpin through the LEGO® NINJAGO® world with this fascinating visual guide. Discover NINJAGO City with Lloyd, Kai, Cole, Jay, and Nya and meet their dragons and foes, including the Vermillion and Sons of Garmadon. Explore the amazing sets, vehicles, mechs, and weapons. Look around the S.O.G. headquarters, examine the awesome Ninja Nightcrawler and Destiny's Bounty, an ..."
"Join the resistance and use the Force in this hilarious, fun-filled training manual that's part activity book and part guidebook. Plus, it includes a buildable Rey LEGO(R) minifigure!The official training manual for using the Force, complete with a Rey minifigure! This training manual is narrated by Rey herself, and features every notable Force user from Kylo Ren to Qui-Gon Jinn. With tons of info about the Force combined with pages of ..."
"Celebrate the entire world of LEGO® DC Super Heroes with this comprehensive visual guide to all the minifigures, vehicles and sets, including the LEGO Batman Movie sets.Explore every detail of LEGO Batman's Batcave, look around Wonder Woman's Invisible Jet, examine Lex Luthor's awesome mech and find out about all the LEGO DC Super Heroes minifigures' weapons and gadgets. Find out how the awesome sets and amazing video games are created ..."
The Wild World of Gaming Culture (Shockzone - Games and Gamers) by ArieKaplan Paperback, 32 Pages, Published 2013 by 21St Century ISBN-13: 978-1-4677-1587-4, ISBN: 1-4677-1587-5
"Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture . Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone !"
The Brain-Boosting Benefits of Gaming (ShockZone TM _ Games and Gamers) by ArieKaplan Paperback, 32 Pages, Published 2013 by Lerner Classroom ISBN-13: 978-1-4677-1588-1, ISBN: 1-4677-1588-3
"Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!"
"Nurk, an alien from the Planet Glorf, visits Earth. He wanders into a school where he discovers many new things like a ruler and books. He has no idea how to use these new items, but an Earthling boy comes to the rescue!"
The Brain-Boosting Benefits of Gaming (ShockZone TM _ Games and Gamers) by ArieKaplan Library, 32 Pages, Published 2013 by Lerner Publications Tm ISBN-13: 978-1-4677-1251-4, ISBN: 1-4677-1251-5
"Lerner Publications Company A division of Lerner Publishing Group, Inc. 241
First Avenue North Minneapolis, MN 55401 U.S.A. Website address: www.
lernerbooks.com Content Consultant: Crystle Martin, postdoctoral researcher,
Digital Media and Learning Hub at the University of California, Irvine Library of
Congress Cataloging-in-Publication Data Kaplan, Arie. The brain-boosting
benefits of gaming / by Arie Kaplan. pages cm.— (Shockzone ..."
The Epic Evolution of Video Games (ShockZone TM _ Games and Gamers) by ArieKaplan Paperback, 32 Pages, Published 2013 by Lerner Classroom ISBN-13: 978-1-4677-1585-0, ISBN: 1-4677-1585-9
"Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action , realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future ."
Comics Land Ser. The New Kid from Planet Glorf by ArieKaplan, Jess Bradley 23 Pages, Published 2013 by Stone Arch Books ISBN-13: 978-1-4342-4032-3, ISBN: 1-4342-4032-0
"Arie Kaplan. PRESENTS. WORD. POWER! ALiEN (AY-lee-uhn) — a creature
from another planet BREEzE (BREEZ) — a gentle wind COMfORTABLE (KUHM-
fur-tuh-buhl) — relaxing for the mind or body ExPLORES (ek-SPLORS) — travels
to discover what a place is like GALAxy (GAL-uhk-see) — a very large group of
stars and planets PLANET (PLAN-it) — a large heavenly body orbiting a star
RELiEf (ri-LEEF) — a feeling of freedom from discomfort or worry Wha ..."