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Learning in Doing
Social, Cognitive and Computational Perspectives: Video Games, Learning, and Society
by Sasha Barab
Published 2012
ISBN-13: 978-1-139-51472-9, ISBN: 1-139-51472-5






Games, Learning, and Society
Learning and Meaning in the Digital Age
by Constance Steinkuehler, Kurt Squire, Sasha Barab
Published 2012 by Cambridge University Press
ISBN-13: 978-1-139-51021-9, ISBN: 1-139-51021-5

"Games proliferated on fast Internet connections and on mobile devices. It has taken a while for research communities to catch up. At first, much of the popular rhetoric on gaming focused on the risks and potential damage of gaming. Commentators issued cautionary tales that focused on deviance, distraction, and the potential for sparking antisocial behaviors and corrupting youth. Only recently has scholarly discussion begun to turn ..."






Learning in Doing
Games, Learning, and Society
by Kurt Squire, Sasha Barab, Constance Steinkuehler
Published 2012
ISBN-13: 978-1-280-77501-7, ISBN: 1-280-77501-7






Learning in Doing Social, Cognitive and Computational Perspectives
Games, Learning, and Society : Learning and Meaning in the Digital Age
by Kurt Squire, Sasha Barab, Constance Steinkuehler
Published 2012
ISBN-13: 978-1-139-51637-2, ISBN: 1-139-51637-X






Designing for Virtual Communities in the Service of Learning
by Sasha Barab
Online Resource
ISBN-13: 978-0-511-80508-0, ISBN: 0-511-80508-X






Games, Learning, and Society
Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
by Constance Steinkuehler, Kurt Squire, Sasha Barab
Hardcover, 480 Pages, Published 2012 by Cambridge University Press
ISBN-13: 978-0-521-19623-9, ISBN: 0-521-19623-X

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Th ..."






Games, Learning, and Society(1st Edition)
Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
by Constance Steinkuehler, Kurt Squire, Sasha Barab
Paperback, 490 Pages, Published 2012 by Cambridge University Press
ISBN-13: 978-0-521-14452-0, ISBN: 0-521-14452-3

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Th ..."






Games, Learning, and Society
by Constance Steinkuehler, Kurt Squire, Sasha Barab
Digital, Published 2012
ISBN-13: , ISBN: 

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Sasha Barab

Kurt Squire

Constance Steinkuehler


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