"Virtual humans are computer models of people that can be used as substitutes for the real thing in ergonomic evaluations of computer-based designs for vehicles, work areas, machine tools, assembly lines, etc., prior to the actual ..."
Deformable Avatars IFIP TC5/WG5.10 DEFORM’2000 Workshop November 29–30, 2000 Geneva, Switzerland and AVATARS’2000 Workshop November 30–December 1, ... in Information and Communication Technology) by Daniel Thalmann, NadiaMagnenat-Thalmann Hardcover, 264 Pages, Published 2001 by Springer ISBN-13: 978-0-7923-7446-6, ISBN: 0-7923-7446-0
"With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume exam ..."
"An overview of biomechanical modeling of human soft tissue using nonlinear theoretical mechanics and incremental finite element methods, useful for computer simulation of the human musculoskeletal system."
"Numerical Robot Kinematics Based on Stochastic and Molecular Simulation
Methods, Robotica, Vol. 14, part 3, pp 329337. 3. Girard, M and Maciejewski, A.
Computational modeling for the computer animation of legged figures.
Computers Graphics, 19(3): 263-270, July 1985. 4. Sims, K and Zeltzer, D. A
figure editor and gait controller for task level animation. In SIGGRAPH Course
Notes: Synthetic Actors: The Impact of Artificial Intellige ..."
Computer Animation(2nd Edition) Theory and Practice (Computer Science Workbench) by NadiaMagnenat-Thalmann , Daniel Thalmann Hardcover, 245 Pages, Published 2000 by Springer ISBN-13: 978-4-431-70051-7, ISBN: 4-431-70051-X