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Game Development Essentials(1st Edition)
Game Interface Design
by Jeannie Novak, Kevin Saunders
Paperback, 296 Pages, Published 2006 by Course Technology
ISBN-13: 978-1-4180-1620-3, ISBN: 1-4180-1620-9

"As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing ..."






Game Development Essentials
Game Interface Design
by Kevin Saunders, Jeannie Novak
320 Pages, Published 2012 by Cengage Learning
ISBN-13: 978-1-285-40137-9, ISBN: 1-285-40137-9

"Kevin Saunders, Jeannie Novak. neviewe ns Chris Hayes (Department Chair, Game Production Online, International Academy of Design 8c Technology [IADT] Online) Chris Roe (Associate Dean, College of Business 81 Management, Keller School of Business, DeVry University) Eric T. Elder (Chief Executive Ofiicer, Online Worlds [OWI] Entertainment; Iudd Ruggill (Assistant Professor, Arizona State University) Kimberly Callery (Faculty, Art Ins ..."






Game Development Essentials(2nd Edition)
Game Interface Design
by Jeannie Novak, Kevin D. Saunders
Paperback, 384 Pages, Published 2013 by Cengage
ISBN-13: 978-1-133-13475-6, ISBN: 1-133-13475-0

"Covering the complex topic of game interface design, Game Development Essentials: Game Interface Design International Edition" is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation theory and practice of interface creation while including interviews with working professionals examples from every gaming era and many genres and hundreds of screenshots from contemporary games. Also ..."






Game Development Essentials
An Introduction 4th Edition
by Jeannie Novak, Jeannie Lee
Hardcover, Published 2022 by Novy Publishing
ISBN-13: 978-1-954416-01-7, ISBN: 1-954416-01-6

"This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today."






Game Development Essentials
An Introduction 4th Edition
by Jeannie Novak, Jeannie Lee
Paperback, 510 Pages, Published 2022 by Novy Publishing
ISBN-13: 978-1-954416-00-0, ISBN: 1-954416-00-8

"This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today."






Game Development Essentials(4th Edition)
by Jeannie Novak
Paperback, Published 2015 by Cengage
ISBN-13: 978-1-305-49734-4, ISBN: 1-305-49734-1






Game Development Essentials
Serious Game Development
by Jeannie Novak
352 Pages, Published 2014 by Cengage Learning
ISBN-13: 978-1-133-69134-1, ISBN: 1-133-69134-X






Game Design CourseMate with eBook 1-Year Instant Access Code for Gamesalad/Novak's The Official GameSalad Guide to Game Development(1st Edition)
by Jeannie Novak
Cd, Published 2013 by Delmar Cengage Learning
ISBN-13: 978-1-133-60861-5, ISBN: 1-133-60861-2

"Cengage Learning's Game Design CourseMate brings course concepts to life with interactive learning, study, and exam preparation tools that support the printed textbook. Watch student comprehension soar as your class works with the printed textbook and the textbook-specific website. [Discipline] CourseMate goes beyond the book to deliver what you need!"






The Official GameSalad Guide to Game Development
by Jeannie Novak
288 Pages, Published 2013 by Cengage Learning
ISBN-13: 978-1-285-71266-6, ISBN: 1-285-71266-8

"Contributors xxiii :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Ace Connell (Mynameisace Ltd) Bharat Battu Caleb Garner (Part12 Studios) Jenny McGettigan (Beansprites LLC / Hamster Wheel Studios) John Papiomitis (Papio Games) Dan Caldwell (Power Up Education Inc .) Jon Draper (Stormy Studio) Darren Spencer (Utopian Games/ Jonathan Mulcahy (HowI Hate the Night) Deep Blue Apps) David Cono ..."






Game Development Essentials
Online Game Development
by Rick Hall, Jeannie Novak
288 Pages, Published 2013 by Cengage Learning
ISBN-13: 978-1-285-63233-9, ISBN: 1-285-63233-8

"Rick Hall, Jeannie Novak. Licenses One potentially major cost when developing an MMOG is the choice of whether or not to utilize an existing intellectual property (IP). ... This strategy has paid off well on single-player games, but before reflexively mimicking that strategy for an MMOG ... Funcom The first question we should ask ourselves is: “What can we expect the value of this IP to add to our MMOG?” The subjective component of ..."






Game Development CourseMate with eBook Printed Access Card for Novak’s Game Development Essentials, 3rd(3rd Edition)
by Jeannie Novak, Cengage Learning
Printed Access Code, Published 2012 by Delmar Cengage Learning
ISBN-13: 978-1-111-64497-0, ISBN: 1-111-64497-7






Game Development Essentials(3rd Edition)
by Jeannie Novak
Paperback, 512 Pages, Published 2012 by Cengage
ISBN-13: 978-1-111-30768-4, ISBN: 1-111-30768-7

""Game Development Essentials: An Introduction, International Edition" is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is t ..."






Bundle(3rd Edition)
Game Development Essentials: An Introduction + Game Development CourseMate with eBook Printed Access Card
by Jeannie Novak
Paperback, Published 2012 by Cengage Learning
ISBN-13: 978-1-133-02600-6, ISBN: 1-133-02600-1






Game Development Essentials(3rd Edition)
An Introduction
by Jeannie Novak
Paperback, 512 Pages, Published 2011 by Cengage Learning
ISBN-13: 978-1-111-30765-3, ISBN: 1-111-30765-2

"Game Development Essentials: An Introduction International Edition" is an authoritative industry-driven introduction to the world of game development with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development but it also give readers a background on the evolution of game development and how it has become what it is today. ..."






Game Development Essentials(1st Edition)
Mobile Game Development
by Kimberly Unger, Jeannie Novak, Novak Unger, Novak Olwen
Paperback, 304 Pages, Published 2011 by Cengage Learning
ISBN-13: 978-1-4180-5265-2, ISBN: 1-4180-5265-5

"Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT. This ground breaking text walks readers through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building, production, QA and a look at the black box of the publication process both for i ..."






Game Development Essentials
An Introduction 3th (third) edition
by Jeannie Novak
Paperback, Published 2011 by Delmar Cengage Learning
ISBN-13: 978-0-910216-26-5, ISBN: 0-910216-26-6






Game Development Essentials
Mobile Game Development, 1st ed.
by Kimberly Unger, Jeannie Novak
288 Pages, Published 2011 by Cengage Learning
ISBN-13: 978-1-133-70778-3, ISBN: 1-133-70778-5

"Ben Long (Noise Buffet) Brian Robbins (Riptide Games) Greg Lovett (Cushman 81 Wakefield) Tom Salta (Persist Music) ... Parsons (Muzzy Lane SOfiwal'e) Mary -Margaret Walker (Mary-Margaret Cat Pinson (Icarus Studios) Network) Iames ..."






Game Development Essentials
An Introduction
by Jeannie Novak
510 Pages, Published 2011 by Cengage Learning
ISBN-13: 978-1-133-70879-7, ISBN: 1-133-70879-X

"... showing how these centers map to different areas of the brain. Calling his infographic The Gamer Brain: The Science & Stories Behinda Garner's Brain, Beeson came up with seven types of players: conqueror, socializer, mastermind, seeker, daredevil, survivor, and achiever. -n Text not available due to copyright restrictions Image n°t available due to copyright reStTiCtions _i E E < 0 1 E 0 5 0 5 I l'! E 5' O E N < 0 N 5 QE 5' < w ..."






Game Development Essentials. Mobile Game Development(Intl. Edition)
by Jeannie Novak, Kimberly Unger, Novak Unger
Paperback, 275 Pages, Published 2011 by Delmar
International Edition
ISBN-13: 978-1-111-64067-5, ISBN: 1-111-64067-X

"Paperback. Pub Date: October 2011 Pages: 288 in Publisher: Cengage Learning Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT This ground eaking text walks students through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building. product ..."






Game Development Essentials
Game QA & Testing
by Luis Levy, Jeannie Novak
320 Pages, Published 2009 by Cengage Learning
ISBN-13: 978-1-111-78241-2, ISBN: 1-111-78241-5

"IMGS, Inc., for the diligent work and prompt response during the layout and compositing phase. Iason Bramble, for his masterful work in DVD design, authoring, and implementation. Per Olin, for his organized and aesthetically pleasing diagrams. Ian Robert Vasquez, for his clever and inspired illustrations. David Koontz (Publisher, Chilton), for starting it all by introducing Ieannie Novak to Tim Gish. A big thanks also goes out to t ..."



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