"In Proceedings of Vision, Modeling, and Visualization 2001, Stuttgart, Germany,
November 2001. Matthias Hopf and Thomas Ertl. Accelerating 3D Convolution
using Graphics Hardware. In Proceedings of IEEE Visualization 99, San
Francisco, USA, October 1999. Kenneth E. Hoff III, Andrew Zaferakis, Ming Lin,
and Dinesh Manocha. Fast and Simple 2D Geometric Proximity Queries Using
Graphics Hardware. In Proceedings of ACM Symposium on Inter ..."
3DUI IEEE Symposium on 3D User Interfaces 2007 : Proceedings, Charlotte, North Carolina, USA, March 10-11, 2007 by Yoshifumi Kitamura, Wolfgang Stürzlinger, SabineCoquillart Paperback, 170 Pages, Published 2007 by Institute Of Electrical & Electronics Enginee ISBN-13: 978-1-4244-0907-5, ISBN: 1-4244-0907-1
"This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the EUROGRAPHICS'91 conference in Vienna. A choice has been made giving priority to information of lasting value. Another goal was to cover all aspects of computer graphics -except hardware -as completely as possible from modelling to advanced visualization and communication. The editors consider that the ten contributions by in ..."
"This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the EUROGRAPHICS'91 conference in Vienna. A choice has been made giving priority to information of lasting value. Another goal was to cover all aspects of computer graphics -except hardware -as completely as possible from modelling to advanced visualization and communication. The editors consider that the ten contributions by in ..."
"Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses - usually sight, sound, and touch - in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environme ..."
"The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will ..."
"This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. Th ..."
3DUI IEEE Symposium on 3D User Interfaces 2007: Proceedings, Charlotte, North Carolina, USA, March 10-11, 2007 by Yoshifumi Kitamura, SabineCoquillart, Wolfgang Stürzlinger, Wolfgang Stèurzlinger Audio, 170 Pages, Published 2007 by Institute Of Electrical & Electronics Enginee ISBN-13: 978-1-4244-0908-2, ISBN: 1-4244-0908-X
"The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LN ..."
"It is with great pleasure that we welcome you to the Proceedings of the 3rd - ternational Symposium on Visual Computing (ISVC 2007) held in Lake Tahoe, Nevada/California. ISVC o?ers a common umbrella for the four main areas of visualcomputing including vision, graphics, visualization, andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest res ..."
"It is with great pleasure that we welcome you to the Proceedings of the 3rd - ternational Symposium on Visual Computing (ISVC 2007) held in Lake Tahoe, Nevada/California. ISVC o?ers a common umbrella for the four main areas of visualcomputing including vision, graphics, visualization, andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest res ..."
"Cet ouvrage en 4 volumes constitue la troisième édition, plus complète et interdisciplinaire, du traité de la réalité virtuelle. Sous la direction de Philippe Fuchs et la coordination générale de Guillaume Moreau, il est rédigé par 74 auteurs, chercheurs ou professionnels français, spécialistes du domaine. Les trois premiers volumes de ce traité correspondent aux problématiques de la réalité virtuelle et le dernier aux applications.Volu ..."
"This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2013, and the International Conference on Information Visualization IVAPP 2013, held in Barcelona, Spain, in February 2013. The 15 revised full papers presented were carefully reviewed and se ..."
"The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LN ..."
"Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications."
"This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the Eurographics '91 conference in Vienna. A choice has been made giving priority to timeless information. Another goal was to cover all aspects of computer graphics - except hardware - as completely as possible from modelling to advanced visualization and communication. The ten contributions by internationally renowned experts ..."
"We rely on the aggressive optimizations in the compiler backend (HLSL or GLSL)
to overcome some of the deficiencies in our code generator. The tessellation
example was slightly faster ... Our second evaluation (see Table2) shows the
compile times for manually coded shaders compared to the sum of code
generation and compile times for our new shaders. The additional generation of
HLSL from ... The program COMET is managed by FFG. Ref ..."
"This book comprises a collection of research and position papers presented at
this seminar. All papers were subject to a peer-review process by at least two
reviewers per manuscript. The manuscripts selected for this book have been
structured into the four chapters: VR environments, Interaction and User
Experience, Virtual Humans, and Tele-existence. June 2013 Guido Brunnett
Sabine Coquillart Robert van Liere Gregory Welch Libor Vá ..."
"562 Ngoc-Trung Tran, Fakhr-Eddine Ababsa, Maurice Charbit, Jacques Feldmar,
Dijana Petrovska-Delacrétaz, and Gérard Chollet Local Orientation Patterns for
3D Surface Texture Analysis of Normal Maps: Application to Facial Skin
Condition Classification ............. 572 Alassane Seck, Hannah Dee, and Bernard
Tiddeman Author Index .................................................. 583 Table of Contents – Part
II Visualization II The R ..."